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See all configurable files

CONFIG.LUA

Config = {}

-- β–‘β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•—β–‘β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•—β–ˆβ–ˆβ–ˆβ•—β–‘β–‘β–ˆβ–ˆβ•—β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•—β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•—β–‘β–‘β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•—β–‘β–ˆβ–ˆβ•—β–‘β–‘β–‘β–‘β–‘
-- β–ˆβ–ˆβ•”β•β•β•β•β•β–‘β–ˆβ–ˆβ•”β•β•β•β•β•β–ˆβ–ˆβ–ˆβ–ˆβ•—β–‘β–ˆβ–ˆβ•‘β–ˆβ–ˆβ•”β•β•β•β•β•β–ˆβ–ˆβ•”β•β•β–ˆβ–ˆβ•—β–ˆβ–ˆβ•”β•β•β–ˆβ–ˆβ•—β–ˆβ–ˆβ•‘β–‘β–‘β–‘β–‘β–‘
-- β–ˆβ–ˆβ•‘β–‘β–‘β–ˆβ–ˆβ•—β–‘β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•—β–‘β–‘β–ˆβ–ˆβ•”β–ˆβ–ˆβ•—β–ˆβ–ˆβ•‘β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•—β–‘β–‘β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•”β•β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•‘β–ˆβ–ˆβ•‘β–‘β–‘β–‘β–‘β–‘
-- β–ˆβ–ˆβ•‘β–‘β–‘β•šβ–ˆβ–ˆβ•—β–ˆβ–ˆβ•”β•β•β•β–‘β–‘β–ˆβ–ˆβ•‘β•šβ–ˆβ–ˆβ–ˆβ–ˆβ•‘β–ˆβ–ˆβ•”β•β•β•β–‘β–‘β–ˆβ–ˆβ•”β•β•β–ˆβ–ˆβ•—β–ˆβ–ˆβ•”β•β•β–ˆβ–ˆβ•‘β–ˆβ–ˆβ•‘β–‘β–‘β–‘β–‘β–‘
-- β•šβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•”β•β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•—β–ˆβ–ˆβ•‘β–‘β•šβ–ˆβ–ˆβ–ˆβ•‘β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•—β–ˆβ–ˆβ•‘β–‘β–‘β–ˆβ–ˆβ•‘β–ˆβ–ˆβ•‘β–‘β–‘β–ˆβ–ˆβ•‘β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•—
-- β–‘β•šβ•β•β•β•β•β•β–‘β•šβ•β•β•β•β•β•β•β•šβ•β•β–‘β–‘β•šβ•β•β•β•šβ•β•β•β•β•β•β•β•šβ•β•β–‘β–‘β•šβ•β•β•šβ•β•β–‘β–‘β•šβ•β•β•šβ•β•β•β•β•β•β•

Config.Language = 'en' -- default: en/de  || more options in language.lua
Config.Framework = 'esx' -- esx or old-esx (esx = ESX LEGACY)
Config.Debug = false -- enable debug mode true/false (will print debug messages in console)

Config.ImgPath = 'your-inventory-image/html/img/items/' -- path to images (default: nkn-inventarasd\html\img)
Config.CheckInterval = 2500 -- crafting database timer check interval (default: 2500 in ms) (lower = faster but more performance usage, higher = slower but less performance usage)

Config.RenderDistance = 30.0 -- render distance for crafting tables marker & npc (default: 30.0) (lower = less performance usage, higher = more performance usage FOR client)
Config.InteractDistance = 2.0 -- interact distance for crafting tables (default: 2.0) 

Config.allowMultipleCrafting = true -- allow multiple crafting on other or same crafting table at the same time (true/false)
Config.allowOfflineProgress = true -- allow crafting while offline (true/false) (if false, player must be online to progress crafting duration)


Config.Admins = { -- this role will be able to use commands from Config.Commands
    "superadmin",
    "admin",
}

Config.Commands = {
    clearDatabase = 'clearDatabase', -- command to clear crafting database (usage: /clearDatabase [id or identifier])
    clearDatabaseAll = 'clearDatabaseAll', -- command to clear crafting database for all players (usage: /clearDatabaseAll) WARNING: THIS WILL CLEAR DATABASE OF CRAFTING FOR ALL PLAYERS (USE ONLY IF NEEDED)
}

-- β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•—β–‘β–‘β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•—β–‘β–‘β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•—β–ˆβ–ˆβ•—β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•—β–ˆβ–ˆβ•—β–‘β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•—β–‘β–ˆβ–ˆβ–ˆβ•—β–‘β–‘β–ˆβ–ˆβ•—
-- β–ˆβ–ˆβ•”β•β•β–ˆβ–ˆβ•—β–ˆβ–ˆβ•”β•β•β–ˆβ–ˆβ•—β–ˆβ–ˆβ•”β•β•β•β•β•β–ˆβ–ˆβ•‘β•šβ•β•β–ˆβ–ˆβ•”β•β•β•β–ˆβ–ˆβ•‘β–ˆβ–ˆβ•”β•β•β–ˆβ–ˆβ•—β–ˆβ–ˆβ–ˆβ–ˆβ•—β–‘β–ˆβ–ˆβ•‘
-- β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•”β•β–ˆβ–ˆβ•‘β–‘β–‘β–ˆβ–ˆβ•‘β•šβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•—β–‘β–ˆβ–ˆβ•‘β–‘β–‘β–‘β–ˆβ–ˆβ•‘β–‘β–‘β–‘β–ˆβ–ˆβ•‘β–ˆβ–ˆβ•‘β–‘β–‘β–ˆβ–ˆβ•‘β–ˆβ–ˆβ•”β–ˆβ–ˆβ•—β–ˆβ–ˆβ•‘
-- β–ˆβ–ˆβ•”β•β•β•β•β–‘β–ˆβ–ˆβ•‘β–‘β–‘β–ˆβ–ˆβ•‘β–‘β•šβ•β•β•β–ˆβ–ˆβ•—β–ˆβ–ˆβ•‘β–‘β–‘β–‘β–ˆβ–ˆβ•‘β–‘β–‘β–‘β–ˆβ–ˆβ•‘β–ˆβ–ˆβ•‘β–‘β–‘β–ˆβ–ˆβ•‘β–ˆβ–ˆβ•‘β•šβ–ˆβ–ˆβ–ˆβ–ˆβ•‘
-- β–ˆβ–ˆβ•‘β–‘β–‘β–‘β–‘β–‘β•šβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•”β•β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•”β•β–ˆβ–ˆβ•‘β–‘β–‘β–‘β–ˆβ–ˆβ•‘β–‘β–‘β–‘β–ˆβ–ˆβ•‘β•šβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•”β•β–ˆβ–ˆβ•‘β–‘β•šβ–ˆβ–ˆβ–ˆβ•‘
-- β•šβ•β•β–‘β–‘β–‘β–‘β–‘β–‘β•šβ•β•β•β•β•β–‘β•šβ•β•β•β•β•β•β–‘β•šβ•β•β–‘β–‘β–‘β•šβ•β•β–‘β–‘β–‘β•šβ•β•β–‘β•šβ•β•β•β•β•β–‘β•šβ•β•β–‘β–‘β•šβ•β•β•

Config.Coords = {
    ["Table 1"] = { -- dont use same name twice (copy paste and change values to make more spots)
        coords = vec3(-83.93, -835.70, 39.0), -- coords where DAILY Rewards Spot + the marker and blip will be
        allowedJob = {"all"}, -- allowed jobs to use this spot (all = all jobs)

        craftings = {
            ["Item 1"] = { -- dont use same name twice (copy paste and change values to make more items)
                output = 'phone', -- item name
                label = 'Phone', -- item label
                amount = 1, -- item amount
                duration = 1, -- crafting duration in ms
                resources = { -- resources needed to craft item
                    {item = 'water', label = 'Water', amount = 1},
                    {item = 'bread', label = 'Bread', amount = 1},
                },


            },

            ["Item 2"] = { -- dont use same name twice (copy paste and change values to make more items)
                output = 'bread', -- item name
                label = 'Bread', -- item label
                amount = 1, -- item amount
                duration = 1, -- crafting duration in ms
                resources = { -- resources needed to craft item
                    {item = 'gold', label = 'Gold', amount = 15},
                    {item = 'diamond', label = 'Diamond', amount = 3},
                },
            },
            
        },


        marker = { -- marker settings
            enable = true, -- enable marker true/false
            type = 1, -- marker type , check https://docs.fivem.net/docs/game-references/markers/ for more info about marker types
            size = { -- marker size
                x = 1.0, -- x = width
                y = 1.0, -- y = length 
                z = 1.0, -- z = height
            },

            color = { -- marker color, color picker: https://www.w3schools.com/colors/colors_picker.asp
                r = 255, -- r = red
                g = 204, -- g = green
                b = 0, -- b = blue
                a = 100, -- a = alpha (transparency)
            },
        },

        blip = { -- blip settings
            enable = true, -- enable blip true/false
            sprite = 781, -- blip sprite , check https://docs.fivem.net/docs/game-references/blips/ for more info about blip sprites
            color = 5, -- blip color , check https://docs.fivem.net/docs/game-references/blips/ for more info about blip colors
            scale = 1.0, -- blip scale / size
            name = 'CRAFTING TABLE 1', -- blip name (will be shown on map)
        },

        npc = { -- npc settings
            enable = true, -- enable npc true/false
            model = 'a_m_y_skater_01', -- npc model , check https://wiki.rage.mp/index.php?title=Peds for more info about peds
            coords = vec3(-83.93, -835.70, 39.6), -- npc coords
            heading = 150.23, -- npc heading
        },

    },

}



-- β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•—β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•—β–‘β–ˆβ–ˆβ•—β–‘β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•—β–‘β–‘β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•—β–‘β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•—β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•—β–‘β–‘β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•—
-- β•šβ•β•β–ˆβ–ˆβ•”β•β•β•β–ˆβ–ˆβ•”β•β•β–ˆβ–ˆβ•—β–ˆβ–ˆβ•‘β–ˆβ–ˆβ•”β•β•β•β•β•β–‘β–ˆβ–ˆβ•”β•β•β•β•β•β–‘β–ˆβ–ˆβ•”β•β•β•β•β•β–ˆβ–ˆβ•”β•β•β–ˆβ–ˆβ•—β–ˆβ–ˆβ•”β•β•β•β•β•
-- β–‘β–‘β–‘β–ˆβ–ˆβ•‘β–‘β–‘β–‘β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•”β•β–ˆβ–ˆβ•‘β–ˆβ–ˆβ•‘β–‘β–‘β–ˆβ–ˆβ•—β–‘β–ˆβ–ˆβ•‘β–‘β–‘β–ˆβ–ˆβ•—β–‘β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•—β–‘β–‘β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•”β•β•šβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•—β–‘
-- β–‘β–‘β–‘β–ˆβ–ˆβ•‘β–‘β–‘β–‘β–ˆβ–ˆβ•”β•β•β–ˆβ–ˆβ•—β–ˆβ–ˆβ•‘β–ˆβ–ˆβ•‘β–‘β–‘β•šβ–ˆβ–ˆβ•—β–ˆβ–ˆβ•‘β–‘β–‘β•šβ–ˆβ–ˆβ•—β–ˆβ–ˆβ•”β•β•β•β–‘β–‘β–ˆβ–ˆβ•”β•β•β–ˆβ–ˆβ•—β–‘β•šβ•β•β•β–ˆβ–ˆβ•—
-- β–‘β–‘β–‘β–ˆβ–ˆβ•‘β–‘β–‘β–‘β–ˆβ–ˆβ•‘β–‘β–‘β–ˆβ–ˆβ•‘β–ˆβ–ˆβ•‘β•šβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•”β•β•šβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•”β•β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•—β–ˆβ–ˆβ•‘β–‘β–‘β–ˆβ–ˆβ•‘β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•”β•
-- β–‘β–‘β–‘β•šβ•β•β–‘β–‘β–‘β•šβ•β•β–‘β–‘β•šβ•β•β•šβ•β•β–‘β•šβ•β•β•β•β•β•β–‘β–‘β•šβ•β•β•β•β•β•β–‘β•šβ•β•β•β•β•β•β•β•šβ•β•β–‘β–‘β•šβ•β•β•šβ•β•β•β•β•β•β–‘

-- Change trigger events to your own framework or script (if you dont know what you are doing, dont touch this)

function clientNotify(message)
    TriggerEvent("esx:showNotification", message)
end

function serverNotify(source, message)
    TriggerClientEvent("esx:showNotification", source, message)
end


function debug(msg)
    if Config.Debug then
        print(('^3[NKN-CRAFTINGTABLE]^0 %s'):format(msg))
    end
end


Config.Triggers = {
    playerLoaded = 'esx:playerLoaded', -- player loaded event
    setJob = 'esx:setJob', -- set job event
}

LANGUAGE.LUA

discord-config.lua

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